The best way to use VRChat on Mac is to get an eGPU unit and then install Windows on your Mac. An eGPU super charges your Mac so that you can use VR apps and games on your Mac with a VR headset. Alternatively you can use NVIDIA’s new GeForce Now for Mac service – if you can get an invitation. Best VR headset for iMac Pro of 2019 I've spent hundreds of hours inside every VR headset you can buy today. I love having the best possible experience in VR, and want to make sure Mac fans have that same feeling when setting up their ultimate entertainment system. Factor in the fact that you'd also be relying on the dock's USB ports for data transfer to the VR headset and Thunderbolt 2 docks just don't seem practical in this use case. New Mac Pro will.
Download, install, and set up your VR headsets and SteamVR to use the Adobe Immersive Environment in Premiere Pro.
The Adobe Immersive Environment in Premiere Pro allows you to view, review and scrub through your timeline in a Head Mount Display (HMD) and still maintain the ability to use keyboard-driven editing for tasks like dynamic trimming, and adding markers.
Vr Headset Mac Compatible
You can use a VR headset to view your 360º video while working in Premiere Pro. To use a VR headset, your system must meet the VR system requirements, and you need to install Steam software.
Premiere Pro supports the following VR headsets:
Follow the high-level instructions in the table to install and set up your VR environment.
Start Adobe Immersive Environment in Premiere Pro
After you enable Adobe Immersive Environment, anytime you edit footage, SteamVR automatically opens and starts communicating with Premiere Pro.
However, only footage that is 360 mono or stereo is viewable within the HMD.
After you have set up the Adobe Immersive Environment correctly, you can see the head-set controllers in the immersive environment.
You can then use the following panels and functionalities while working in the Adobe Immersive environment:
To view the Timeline panel in the immersive environment, click Timeline on the controller. Invoking the Timeline from the controller always put the timeline in front of you, in the same local orientation it was last left in.
You can show and hide the timeline or move it around and place it according to your convenience.
With the VR timeline active in Adobe Immersive Environment, you can activate Marker Mode.
Marker mode allows you to point to areas of the frame, either spherical or rectilinear projection, and add a visual spatial marker. In addition, you can open a panel and modify the color of the marker.
After you place a new spatial marker, you can move it to different parts of the frame. You can add multiple spatial markers, or delete them. To delete a marker, select the small trashbin icon, located under the color panel.
You can set a custom name, and duration for a marker.
Note:
Spatial markers are not visible in the desktop monitors. If you are in VR mode in a desktop monitor and a spatial marker is selected, the desktop monitor view automatically points in the direction of the spatial marker. Spatial markers cannot be created outside of the Adobe Immersive Environment at this time, either.
The Navigator panel shows the entire footage at the current frame in a rectilinear format.
You can use this panel to keep an eye on footage outside the current field of view and reorient the footage to be more comfortable while viewing.
To access the Navigator panel, click the Navigation icon in the upper-right corner of the Timeline panel.
The Navigator panel consists of the following:
To access the Navigator panel, click the Navigation icon in the upper-right corner of the Timeline panel.
Trigger anywhere on the footage frame to change what appears in front of the editor.
This feature allows you to view and check footage that is normally behind you. After you change the view, the 360 footage around the editor rotates in yaw to the desired location.
The dot representing the current field of view also moves to the new location, and the lines representing 'true north' also change.
Note:
This does not alter the final output of the footage; it is purely a workflow improvement for you.
Use the grabber handles on the Timeline and Navigator panels to move them around. You can move the panels in any orientation or position. You just need to trigger on the grabber of the panel and move the panel to a new location, then release the trigger.
You can also dock the panels to your controller. Each controller can have a single panel docked to it. A docked panel appear on the controller in front and at a slightly rotated angle. The primary use for docking a panel is to put the Navigator panel in your non-dominant hand. This allows you to see the entire content around you, without needing to look around. Having panels on the controller helps keep the UI at a comfortable place.
To dock a panel, trigger on the grabber icon at the top of the panel and drag it to a second controller. A blue square appears on the second controller. When the white ray of the first controller touches the blue square, the panel snaps into position on the second controller. Release the trigger and it stays docked. To remove the a docked panel, grab the panel again and drag it until it snaps away from the controller.
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Windows Mixed Reality (WMR), the PC-based VR system, is relatively easy to set up compared to HTC Vive and Oculus Rift, but you might still run into a snag here and there. One issue commonly reported is that the headset doesn't 'wake' when it's needed and won't show any sort of picture on the internal display. If you've recently plugged it in or switched ports, a PC restart might take care of the problem. Read on if you're still stuck with a sleeping headset.
Ensure Windows 10 is up to date
The WMR Portal app is a bit finicky, especially when you start using other software, like SteamVR, with it. If you're not sure if Windows 10 is up to date, it won't hurt to do a quick check and download and install anything outstanding.
If there are updates detected, they will now be downloaded and installed. A restart of your PC will be required.
Ensure your graphics card driver is up to date
It's possible that your graphics card (GPU) driver isn't up-to-date and is thus not working properly. NVIDIA and AMD both have apps that make updates easy. To update drivers in GeForce Experience, follow these steps. Note that AMD's Gaming Evolved app has similar steps.
The driver will now be downloaded and installed.
Verify your video adapter
If a video adapter or hub is involved in the mix and you notice that your headset won't wake up when it should, the problem might be to do with the adapter. Even if you were using the adapter without issue at one time, try removing it, restarting your PC, and trying again without. If the headset works, you'll know it's the adapter.
In other cases, where you haven't had any luck getting the video adapter to work with the headset, you might have a faulty or incompatible adapter. Try using it with a different piece of hardware, and check out our guide to using proper adapters with WMR.
Remove custom resolutions or refresh rates
As reported by Reddit user fikkityfook, a problem with a WMR headset not waking up had to do with a custom resolution and refresh rate. In this case, using a DisplayPort to HDMI adapter for a standard desktop monitor was interfering somehow with the headset.
Using the same adapter with the headset — and plugging the desktop monitor straight into the PC's HDMI port — seemed to alleviate the problem, but this wasn't an ideal setup.
The main cause of the issue seems to be a custom resolution that was allowing for a 70Hz refresh rate on the PC monitor. This was interfering with the signal to the WMR headset, and once set back at a native resolution and refresh rate, the headset would wake and display properly.
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Bottom line: stick with a resolution and refresh rate native to your PC monitor to avoid interference with your WMR headset.
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